![windows 10 insert photo splash screen windows 10 insert photo splash screen](https://2.bp.blogspot.com/-IiUf6SJmy6o/VaBDKfY2R8I/AAAAAAAAAQ4/rtVFShAShbI/s1600/ola.png)
- #WINDOWS 10 INSERT PHOTO SPLASH SCREEN HOW TO#
- #WINDOWS 10 INSERT PHOTO SPLASH SCREEN FULL#
- #WINDOWS 10 INSERT PHOTO SPLASH SCREEN CODE#
#WINDOWS 10 INSERT PHOTO SPLASH SCREEN CODE#
Like ShamanSoft, my extended splash screen logic is based entirely on the Extended Splash Screen sample code and it works perfectly on a non-mobile device, and also works perfectly *if* one causes the window size to refresh by rotating the device. When the device is rotated, then my ExtendedSplash.OnResize event is called and the value of SplashScreen.ImageLocation now is valid and the splash screen image appears in the correct location, using only the logic from the sample code. I was able to prove this by rotating the device during my app's resource loading sequence which occurs during the extended splash screen. On the mobile device, it seems as if the extended splash screen window is not measured before it is first displayed. On the PC, regardless of the window size (meaning that is can be sized as small as the mobile device window), the SplashScreen.ImageLocation value is computed correctly so that my image perfectly lines up with the one provided by the system at app startup. I have exactly the same problem where the value of SplashScreen.ImageLocation appears to be *unmeasured* when the app first starts on the mobile device and therefore the splash screen image is displayed I agree with ShamanSoft that this is actually a bug. Try a image to set the image same size as the phone screen, you will find the splash screen image is also on x=0,y=0. So you saw it on the ceter is actually the image you set for the inihital splash screen have height-width ratio. (1280-400)/2=440 blank space in the top and bottom of the image control. ForĮxample, we have an image source inside an image control, the image original source size is 360*200, and we set the image control width and height to 720*1280, so after setting the size, the image source actually will be changed to 720*400, and you will get The image need to keep the height-width ratio at default.
#WINDOWS 10 INSERT PHOTO SPLASH SCREEN FULL#
On the phone ,the splash screen is actually also the full screen so you get x=0,y=0.įor why you get x=0,y=0, but you saw picture show on the center, I have explained above.
![windows 10 insert photo splash screen windows 10 insert photo splash screen](https://miro.medium.com/max/5148/1*22QvLfOZg7VRIY6LT1L2UQ.png)
You get more like the top left location relate to your screen. In local machine, when the app starting, it is not full the screen, the location In another word it is the image contol in the splash screen location. The rect you got is not the image source location, it is the spalsh screen image location. >On my Lumia 650 splashScreen->ImageLocation property In addition, when following this approach you'll need to make sure that template parameters are replaced within the appxmanifest file, as I described in the following blog post.Thanks for point out. Note, however, that the developer obviously may alter these values afterwards. Use the $customParameter$ syntax to reference those value both within C# code and in the appxmanifest file, e.g. If you're creating a Visual Studio project template, you could declare those two values as custom template parameters so that any developer using the template is asked to specify both App color and splash screen image when creating the project.If you're able to intercept the build / app packaging process, you might manipulate the appxmanifest file just before it gets added to the app package.
#WINDOWS 10 INSERT PHOTO SPLASH SCREEN HOW TO#
How to accomplish this depends on the exact use case you're building: Since your aim is just to avoid duplication, an alternative solution could be to ask developers to specify App color and splash screen image somewhere else, and afterwards fill the appxmanifest with those values. MS might change the XML schema etc.) Approach #2 as this code snippet is based on assumptions that may not hold in future versions of the framework (e.g. In addition, you should of course be careful to do null checks, catch exceptions, etc. Note that the value of the BackgroundColor attribute may contain either a hex color code ( #RRGGBB) or a known color specifier (e.g., Red, CornflowerBlue, Transparent, etc.), so you'll need to put a little extra effort in decoding this value for reuse. Var splashScreenPath = splashScreenNode.Attribute("Image").Value Var splashScreenNode = visualElementsNode.Descendants(xnamespace + "SplashScreen").First() Var backgroundColor = visualElementsNode.Attribute("BackgroundColor").Value Var visualElementsNode = doc.Descendants(xnamespace + "VisualElements").First()
![windows 10 insert photo splash screen windows 10 insert photo splash screen](https://brainsandbeards.com/static/e1357c1922928799f51068bc1996c95e/701e9/1.png)
This means you're able to read its contents from within the app: var doc = XDocument.Load("AppxManifest.xml", LoadOptions.None) After all, the appxmanifest is just an XML file (right click it in Solution Explorer and choose View Code to examine it), and it will be deployed as part of your app package.